For the uninitiated, Knee Jerk is a game about making up endings to funny situations as fast as possible. It does not use answer cards – players shout out any answer they can think of.
Making Knee Jerk Content Buttery Smooth
The Many Faces of Knee-Jerk
The work on my context-switching party game, Knee-Jerk, continues. Since its inception, the game has been simple and fun. In short, it’s been good, but not GREAT.
Generating Random Decks for Party Games
Coming Back to Earth
Learning from First-to-Market Products
My first Gen Con was reasonably successful. I met with many publishers about my game prototype MERC MAYHEM, and now I’m waiting to hear back from them.
10 Tips for Writing Board Game Sell Sheets
Luck and Emotion
Post-GAMA 2013 Roundup
Reaching the Core of the Game
Last Saturday, Gamezebo published an article I wrote on transitioning from video games to board games. It was pretty well-received, despite some initial naysayers. I was disappointed to see that but we’re on good terms now. One thing I really want to work into my spy game is some form of Capture the Flag (CTF)
Week 2
Productivity Tips
Incorporating Meditation with Egotistical Action
Raph Koster’s recent post theorizes that we play games we’ve already mastered as a form of meditation, like raking sand. Again, it’s simple kinetic activity helping our brains get to a happy place. Flow, on the other hand, is felt when we haven’t mastered the activity yet and we are in the process of doing so.
Ego, Flow and Peace
I frequently frame the world around me according to Eckhart Tolle’s A New Earth. In the book, Tolle describes “ego” as the voice in our heads, an unending stream of desires that always results in suffering.